Mable 2048
By @Soulglider
Slide and merge matching number tiles on a 4x4 grid to reach the golden 2048 square before you run out of empty space.
How to play
- Swipe or press an arrow key to slide all tiles in that direction.
- Push two tiles with the same number together to merge them into one doubled tile.
- Watch for the new 2 or 4 tile that spawns after every successful move.
- Keep combining numbers to reach the 2048 tile and unlock the option to continue.
Controls
- Touch
- Swipe across the board to slide all tiles in that direction.
- Keyboard
- Press the arrow keys to slide all tiles up, down, left, or right.
- Mouse
- Click and drag across the board to slide all tiles in that direction.
More about this game
Your goal is to create a tile with the value of 2048. You slide all tiles on a 16-cell grid in one of four directions. When two identical numbers collide, they combine into a single tile worth double the value, adding to your score. After every move, a new 2 or 4 tile appears in a random empty spot. The grid becomes increasingly crowded as you build larger numbers. The run ends when the board is completely full and no adjacent tiles can be merged.
Tips
- Keep your highest value tile in one corner. Only swipe in two or three directions to prevent it from shifting into the middle of the board.
- Every move spawns a new tile with a 90% chance of being a 2 and a 10% chance of being a 4.
- Merging tiles adds their combined value to your score. Combine larger numbers to increase your score faster while freeing up grid space.
Questions
How do I win the game?
You win by successfully merging tiles until you create a single tile with the number 2048. Once you reach this golden tile, a victory screen appears, and you can choose to keep playing to build even higher numbers.
Why did the game end?
The game ends when all 16 cells on the 4x4 grid are filled with tiles and there are no adjacent tiles with matching numbers that can be merged with your next swipe.
What numbers spawn on the board?
After every move that shifts or merges at least one tile, a single new tile spawns in a random empty cell. This new tile will either be a 2 or a 4.